const taa_frag =/*wgsl*/`
struct Input {  
    @location(0) uv : vec2<f32>,
};
struct Output {
    @location(0) color:vec4<f32>,
};

@group(0) @binding(0) var Sampler: sampler;
@group(0) @binding(1) var Texture: texture_2d<f32>;
@fragment
fn main(input:Input) -> Output {
    var output:Output;
    var colorVec4=textureSample(Texture, Sampler,input.uv);
    output.color=colorVec4;
    return output;
}
`
export {taa_frag}